Haxe Conditional Compilation: Keep Platform Code Out of Your Build
Use Haxe #if directives and -D flags to exclude platform-specific code from builds where it does not apply, with verification steps for JavaScript and C++ targets.
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Use Haxe #if directives and -D flags to exclude platform-specific code from builds where it does not apply, with verification steps for JavaScript and C++ targets.
Learn how to use relative layouts, StyleBooks, and conditional compilation in RAD Studio FireMonkey to create consistent UIs across Windows, Android, and iOS.
Use Haxe conditional compilation to isolate platform-specific APIs behind a stable interface, with compile-time removal via -D flags, clear build checks, and limits on use to avoid hidden type errors.
Stop cluttering your Titanium SDK projects with if/else platform checks. Learn how to use the Alias system to abstract native logic and keep your codebase clean.
FireMonkey promises one UI codebase for Windows, macOS, iOS, and Android by replacing native controls with a GPU-accelerated canvas. Here is how that decision shapes styling, layout, and platform-specific code.
Appcelerator Alloy MVC shares UI logic across iOS and Android while keeping platform-specific chrome in separate view files. This blog walks through a contact list example with shared models, declarative XML views, TSS styling, and platform overrides — plus debugging trade-offs.
Choose between embedding MonoGame’s Content Pipeline in your game project or keeping it separate, with concrete steps, trade‑offs, and verification tips.
Stop treating filesystem paths as plain strings. C++17's std::filesystem offers portable path objects and directory iteration without platform-specific code.
Learn how to keep a single Alloy controller while tailoring layouts for each OS using .ios.xml/.android.xml files and TSS selectors, with a concrete example and verification steps.