Merging Static Geometries vs Individual Entities: Which Approach Yields Higher Mobile Frame Rates?
Merging Static Geometries vs Individual Entities When targeting mobile browsers with limited GPU bandwidth, the decision between pre‑merging static meshes into a single BufferGeometry or rendering each entity separately can directly influence frame‑rate performance. Key constraints: Merge cost: one‑time CPU overhead using BufferGeometryUtils.mergeBufferGeome



