Stopping the Full Refresh: Implementing CDC in Source Engine
Stop relying on expensive full table refreshes. Learn how to implement Change Data Capture (CDC) in Source Engine to reduce database load and achieve near real-time data synchronization.
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Stop relying on expensive full table refreshes. Learn how to implement Change Data Capture (CDC) in Source Engine to reduce database load and achieve near real-time data synchronization.
An architecture note on Source Engine's authoritative-server networking: how lag compensation rewinds entity positions for hitscan validation and why the interpolation buffer is a deliberate tradeoff.
Step‑by‑step guide to adding a custom VGUI2 health bar HUD element in Source Engine, including code, registration, compilation, and verification.
SourceEngine auto-detects column types from CSV headers and sample rows, caching the schema for SQL queries. This blog walks through the inference mechanism, practical verification steps, and key limitations.
Source Engine light bleeding at brush seams comes from mismatched lightmap resolution or UV alignment, not shader faults. Learn how to diagnose and fix it with consistent _lightmapscale and proper UVs.
Learn how Source Engine’s precomputed PVS determines which map leaves are drawn, how to verify it during compile, and what pitfalls to avoid for better performance.
A decision guide for Source Engine projects: when the bundled rigid-body physics solver is enough, when a full Havok license earns its cost, and how to validate the performance impact on real hardware.
Learn how to add, update, and delete documents in a live Sourceengine index without full rebuilds, using IndexWriter for changes and SearcherManager for fresh searchers, with verification and rollback steps.
Learn how to use Source Engine’s $blend QC directive to smoothly transition between idle and run animations, with a worked example, verification steps, and performance considerations.