Fixing Source Engine Map Leaks and Cutting VVIS Compile Time
Fix Source Engine map leaks with the pointfile, then cut VVIS compile time using func_detail, areaportals and hint brushes.
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Fix Source Engine map leaks with the pointfile, then cut VVIS compile time using func_detail, areaportals and hint brushes.
Source Engine light bleeding at brush seams comes from mismatched lightmap resolution or UV alignment, not shader faults. Learn how to diagnose and fix it with consistent _lightmapscale and proper UVs.
Learn how Source Engine’s precomputed PVS determines which map leaves are drawn, how to verify it during compile, and what pitfalls to avoid for better performance.