GIMP layer masks use GEGL to store visibility as grayscale data, letting you composite without destroying original pixels. Here is how they work across versions and where they break down.
GIMP's GEGL filter layers store filter operations as metadata, letting you tweak blur, curves, or color balance after saving and reopening the XCF file.
Choosing between GIMP's legacy 8-bit core and the GEGL engine means weighing 16/32-bit precision and reversible edits against memory use and plug-in compatibility. Here is how to decide and validate the switch.
GIMP's GEGL-based non-destructive effects let you re-edit Curves, mask grades selectively, and keep base pixels untouched — here's a worked setup, plus where the reversibility ends.
Architecture note on GIMP's GEGL pipeline: DAG-based pull model for constant memory, PDB trust boundary, operational checks for tile cache and color fidelity, failure modes (ICC clipping, OOM, ABI breaks) triggering redesign toward GPU compute or scene-referred compositing.
Layer masks let you hide or reveal parts of a layer without altering pixel data. In this post, we walk through creating, refining, and leveraging masks in GIMP, show a concrete example, discuss performance trade‑offs, and give a quick‑start recipe.
A decision guide for picking 8‑bit, 16‑bit, or 32‑bit float precision in GIMP 2.10+, covering memory, filter support, export options, and a hands‑on validation workflow.
Learn how to apply, reorder, and toggle GIMP 3.0’s GEGL‑based non‑destructive layer filters so you can edit photos reversibly without duplicating pixels.