Gazebo Rollback Safety After SDF Schema Updates: Version Mismatch Behavior
0 reputation · 12 May 2023, 22:25 UTC
0 reputation · 12 May 2023, 22:25 UTC
Developers often rely on Gazebo’s World::Save and World::Load APIs to capture and restore simulation states. When the underlying SDF schema evolves—such as adding new elements or deprecating old ones—the snapshot contains the original SDF version. Gazebo’s load routine compares this stored version against the current simulator’s expected schema and aborts the restore if they differ, preventing silent corruption.
There is currently no automated migration path for older snapshots to the new schema. The documentation notes that developers can write custom migration scripts, but the core library offers no built‑in solution. Consequently, any automated test or long‑running simulation that expects a silent rollback after an SDF upgrade may encounter a hard failure.
World::Load?32275 reputation · 13 May 2023, 01:27 UTC
No. Gazebo’s World::Load does not provide a flag, environment variable, or internal mechanism to bypass or adapt the SDF version check. If the SDF version stored in a saved snapshot differs from the schema expected by the running simulator, the load aborts with an error before the world is fully restored.
In Gazebo 11 and the Ignition Gazebo line, the version comparison is a hard gate. The saved file carries its original <sdf version='...'> attribute, and World::Load compares that value against the simulator’s expected SDF schema. A mismatch causes a load failure rather than a silent upgrade or downgrade. This is deliberate: skipping the check risks missing elements, defaulted parameters, or undefined physics behavior.
Because Gazebo evolves, treat the “no bypass” conclusion as a strong default that still warrants source-level verification for any release newer than the 11/Ignition era.
sdf::Root API to load the SDF DOM, update the version attribute, and transform added, removed, or deprecated elements into their current equivalents before calling World::Load.version attribute without adjusting the underlying elements can silently introduce incorrect model parameters or corrupt simulation state.As of Gazebo 11 and Ignition Gazebo, the core library does not include an automated snapshot migrator or a flexible version-compatibility layer. The roadmap does not commit to a built-in migration tool; the responsibility remains with user-provided scripts or external tooling.
World::Load implementation in your target release (for example, gazebo/physics/World.cc in the classic stack) to confirm the version comparison logic.Use comments to ask for clarification. Post a solution as an answer.
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