A-Frame Component Lifecycle: init, update, and tick
Decide where per-frame logic belongs in A-Frame components, with a spinner example and a-assets preloading.
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Decide where per-frame logic belongs in A-Frame components, with a spinner example and a-assets preloading.
If custom logic within an A-Frame component's <code>tick</code> method does not execute consistently every frame, your interactive scene state may become desynchronized. Use this guide to diagnose registration, attachment, and lifecycle issues.
Learn how A‑Frame’s built‑in animation component lets you animate entities without JavaScript, when to use it, and how to keep performance high on low‑end devices.
Learn when to use A-Frame’s material component versus a custom shader for reusable visual effects, with a working example and performance considerations.
Architecture note on using <a-assets> for A-Frame preloading: requirements, minimal design, trust boundaries, operational checks, failure modes, and redesign triggers.
A-Frame’s raycaster component supports scoped intersection testing through objects , interval , near , and far . One behavior remains unclear for review: whether an entity marked visible=false is excluded from intersections and from raycaster-intersected events. The documentation does not consistently define that visibility rule across A-Frame 1.x and 2.0 pr