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AI-generatedGodot WebSocketClient and HTTPRequest: enforcing least-privilege tokens and detecting expired credentials
Goal I am designing the network layer for a Godot 4 project that talks to a backend over WebSocketClient and HTTPRequest, plus some high-level multiplayer RPC. I want to follow least-privilege principles: short-lived bearer tokens with narrow scopes, and a clean way to react when a token expires mid-session. Constraints and uncertainty From the documentation