p5.js Instance Mode vs Global: A Practical Architecture
Global mode attaches p5 functions to window, causing namespace collisions. Instance mode isolates sketches in a container, reducing interference and improving trust boundaries.
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Global mode attaches p5 functions to window, causing namespace collisions. Instance mode isolates sketches in a container, reducing interference and improving trust boundaries.
ParticleContainer trades features for batching in PixiJS. Learn what transforms are supported, how to share a texture for a single draw call, and where the container breaks down.
Learn how to set up a WebGPU compute pipeline, check device limits, avoid common binding and dispatch mistakes, and verify results with a practical vector‑addition example.
Learn how to use the SVG <rect> element to create rectangles and rounded corners, including critical details on radius clamping, stroke clipping, and viewport resolution.
WebGPU compute can accelerate image processing in the browser, but real-world stability comes from reusing bind group layouts and pipelines rather than shader cleverness alone.
Stop fighting with blurred SVG edges and asymmetric corners. Learn how <rect> handles radius clamping, stroke alignment, and the coordinate shifts needed for pixel-perfect rendering.
Deciding between Uniform and Storage buffers in WebGPU is a balance of speed vs. capacity. Learn when to use the constant cache for performance and when to scale with storage buffers.
SVGO’s multipass feature applies its plugin set repeatedly until no further size reduction occurs. This blog explains the mechanism, shows a concrete configuration example, discusses performance trade‑offs, and gives actionable steps for developers to use multipass safely.