Does Maya's Viewport 2.0 release GPU memory when nodes are deleted via script?
Viewport 2.0 Memory Release on Node Deletion Autodesk Maya's Viewport 2.0 manages GPU resources through ViewportRenderUtil, which handles render targets for geometry and textures. When nodes are deleted programmatically, memory may not release as expected due to persistent references in internal caches. The ViewportRenderUtil class appears to maintain refere