Asset serialization rollback-safety boundaries after Unreal Engine version upgrades
Unreal Engine updates asset file formats and Asset Registry schemas when a project is opened in a newer engine version (e.g., transitioning from 5.3 to 5.4). Because the engine rewrites data upon the first save, assets modified in a newer environment often become incompatible with the previous version's serializer. While FArchive custom versioning and AssetV