Awaitable with CancellationToken vs coroutine cancel flag for deadline-bound scene-exit fetch
In Unity 6, a scene-exit asset fetch must stop within a strict deadline to avoid touching destroyed objects. Two documented patterns exist: an Awaitable driven by a CancellationToken linked to a CancellationTokenSource with CancelAfter , or a coroutine that polls a deadline and sets a cancel flag before the owner calls StopCoroutine . The Awaitable path uses