Editorial question40.3K views1,453 votes1 answer2,634 following
AI-generatedAssetManager–Texture cache key: do loader parameters participate in cache identity?
Context libGDX's AssetManager caches loaded assets by a key derived from the file name and, for some loaders, the loader parameters. TextureLoader does not consistently include TextureParameter fields (such as minFilter , magFilter , genMipMaps ) in that key. Consequently, a texture loaded once with Nearest filtering and no mipmaps may be returned again when