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AI-generatedOpenGL Core Context and EGL Surfaceless Context: Off-Screen Rendering and Resource Sharing Across Platforms
When building a headless rendering pipeline, the goal is to create an OpenGL core profile context through EGL that can render off-screen and share resources across windowed and headless platforms without relying on native window system surfaces. The integration boundary here is between OpenGL's core profile requirements—such as shader-based rendering and exp