Implementing a Stack-Based Game State Manager in LÖVE
Learn how to implement a stack-based Game State Manager in LÖVE to handle transitions between menus and gameplay without relying on messy global if/else blocks.
ReadMeFeed / Community knowledge
Real questions. Useful conversations. Find the people who know your stack.
Learn how to implement a stack-based Game State Manager in LÖVE to handle transitions between menus and gameplay without relying on messy global if/else blocks.