Room Cache TTL vs State Interpolation: Trading Join Latency for Snapshot Freshness
When a player joins a Photon room, the client must choose how to obtain the initial world state: a cached snapshot governed by RoomCache TTL, or live updates smoothed by state interpolation. The trade-off is direct—raising the TTL lowers bandwidth and join latency but risks serving stale actions, while lowering the TTL forces fresher data at the cost of high