Which SpriteSortMode and batching approach minimizes CPU overhead for paginated large sprite datasets in MonoGame?
Goal: Render only the visible portion of a large 2D sprite world using pagination while keeping CPU overhead low in MonoGame’s SpriteBatch. Constraints: SpriteBatch can operate in Deferred or Immediate mode, and its SpriteSortMode (Deferred, Immediate, Texture, BackToFront, FrontToBack) determines when and how sprites are ordered before submission. Frequent