Photon Fusion 2 Host Mode vs Shared Mode for an 8-player co-op game worried about host-migration glitches
I'm designing a cooperative multiplayer game in Unity 2022.3 with Photon Fusion 2, targeting 4–8 concurrent players per session on Photon Cloud. The two documented options are Host Mode, where one client acts as the authoritative simulation and relays state through Photon Cloud, and Shared Mode, where a Photon-managed game server holds authority and all clie