Does Godot preserve internal resource IDs when restoring a project backup and re‑importing missing .import files?
When a Godot project backup is restored and the editor regenerates missing .import files, the internal resource IDs (RIDs) assigned to assets may change. This poses a risk for saved‑game data or serialization that relies on those IDs remaining constant across sessions. While Godot 4.x attempts to keep IDs more stable, the documentation does not explicitly st