Render Off-Screen in MonoGame with RenderTarget2D
Use RenderTarget2D to draw your MonoGame scene to a texture, apply post-processing, then present the result.
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Use RenderTarget2D to draw your MonoGame scene to a texture, apply post-processing, then present the result.
Draw your MonoGame scene into a RenderTarget2D instead of the backbuffer, and you get resolution-independent scaling and full-screen post-processing in one two-pass pattern.
Learn how to use MonoGame's RenderTarget2D to implement a bloom post-processing effect, moving from flat 2D sprites to glowing, atmospheric lighting.