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Photon Realtime Room-per-Match Design with Master Client Authority
Practical architecture note: one room per match, RaiseEvent messaging, Master Client as lightweight arbiter, trust boundaries, event caching and interest groups for small multiplayer backends.
raise-eventmultiplayer-architecturephoton-realtimeTasadduq Burneyowner31.3K rep · 28 Aug 2026, 08:59 UTC