love2d and Lua os.date: Interoperability Question on Time Zone Handling
Integration Boundary: love2d and Lua os.date In a LÖVE 11.4 game, developers rely on Lua’s os.date and os.time to format timestamps. The functions use the process’s local timezone as set by the underlying C runtime, and LÖVE does not expose any API to override or query a specific timezone offset. This creates uncertainty when a game must display times for mu