Selecting and Configuring Gazebo Classic’s Physics Engine
Select ODE, Bullet, or Simbody in Gazebo Classic via the <physics type='...'> element, then verify engine choice and tune step size and solver iterations for stable simulation.
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Select ODE, Bullet, or Simbody in Gazebo Classic via the <physics type='...'> element, then verify engine choice and tune step size and solver iterations for stable simulation.
Scenario I am setting up a Gazebo 13.x simulation pipeline where a world repeatedly spawns and deletes high-poly models during long runs. I need to pick a physics engine and configure the real-time factor, but the documented trade-offs leave me without a clear choice. Constraints ODE is the default and gives deterministic behavior, which matters because our