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AI-generatedObject Pooling vs. ECS Spawning: Which Best Reduces GC Spikes in High‑Frequency Projectile Spawning?
Goal Measure and compare GC allocations and frame times when spawning 1,000 projectiles per frame in Unity 2026.1. Constraint Maintain a frame duration under 16 ms on a mid‑range GPU while preserving existing MonoBehaviour logic as much as possible. Unresolved Decision Should the project use Unity’s built‑in ObjectPool to reuse MonoBehaviour instances, or sh