Disk nCache vs. Live Nucleus Solving: Which Invalidation Policy for Heavy nCloth Playback?
For a heavy nCloth shot requiring real-time playback, Maya offers two documented paths: live Nucleus solving while scrubbing, or disk-based nCache created via nCache > Create New Cache. In current Maya versions, the disk cache provides stable frame timing, but Maya does not automatically invalidate stored frames when certain upstream inputs change, such a