Reducing Draw Calls in Godot 4 with MultiMeshInstance3D
Learn how to use Godot 4's MultiMeshInstance3D to render thousands of identical objects in a single draw call, reducing CPU overhead and improving frame rates.
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Learn how to use Godot 4's MultiMeshInstance3D to render thousands of identical objects in a single draw call, reducing CPU overhead and improving frame rates.
Scattering thousands of identical props as individual nodes kills your frame rate. Godot 4's MultiMeshInstance3D batches them into one draw call — here's how it works, with a working grass-field example and the culling trade-offs to plan around.