Legacy MPxNode plug-ins defaulting to parallel evaluation: what are the actual limits and risks?
I'm auditing a set of older C++ plug-in nodes (compiled against pre-2016 Maya APIs) that are now loaded in a modern Maya version where the Evaluation Manager runs in parallel mode by default. These nodes predate MPxNode::evaluationMethod() , so they cannot declare kSerial or kDefer — as I understand it, they silently fall back to kParallel . Some of these no