Adding Per‑Pixel Normal Maps to Source Engine Models for Better Lighting
Learn how to add per‑pixel normal maps to Source Engine models for richer lighting, with a step‑by‑step workflow, verification commands, and performance considerations.
ReadMeFeed / Community knowledge
Real questions. Useful conversations. Find the people who know your stack.
Learn how to add per‑pixel normal maps to Source Engine models for richer lighting, with a step‑by‑step workflow, verification commands, and performance considerations.
Brightness Preservation Choice in three.js Upgrades When upgrading a three.js project, the same numeric light intensities produce different visual brightness depending on whether the renderer uses the legacy non‑physical scaling or the current physically correct lighting mode. The WebGLRenderer.useLegacyLights flag can restore the old behavior where it exist