BufferAttribute vs InterleavedBuffer: performance trade‑offs on diverse GPUs
Goal Identify the attribute layout that yields the lowest GPU‑side latency when rendering large, frequently updated geometries across a range of desktop and mobile GPUs. Constraints Three.js BufferGeometry supports both separate BufferAttribute objects and a single InterleavedBuffer with multiple InterleavedBufferAttribute views. Driver hints (StaticDraw, Dy