WebGPU 1.0: Query Result Timing for Indirect Draw Pagination
Goal To bound a large vertex dataset by counting visible primitives with an occlusion query and then use the result to drive an indirect draw call for pagination. Uncertainty WebGPU 1.0 defines GPUQuerySet for occlusion and timestamp queries, but the spec does not specify when a query result can be read after a render pass finishes. Implementations vary: som