Rider ↔ Unity IL2CPP Debugger: Why do breakpoints sometimes fail to resolve?
Goal Determine why Rider’s IL2CPP debugging setting does not consistently allow breakpoints in managed C# scripts to be hit when the Unity project targets the IL2CPP scripting backend. Constraints & Uncertainty • Rider 2024.x and Unity 2022.x LTS are the documented baseline. • The setting Build, Execution, Deployment → Debugger → Enable IL2CPP debugging