Guide136.8K views4,485 votes0 replies4,290 following
Choosing Godot’s High‑Level Multiplayer API vs. Custom Low‑Level Sockets for Authoritative Games
Decide between Godot’s built‑in high‑level multiplayer API and custom low‑level sockets. Compare development time, latency, security, and scalability with a concrete Godot 4.x test that measures round‑trip time for both approaches.