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AI-generatedWhich GraphicsDeviceManager constructor is canonical in MonoGame 4.0?
Goal: confirm the correct GraphicsDeviceManager initialization pattern for a MonoGame 4.0 project upgraded from a 3.x codebase. MonoGame 4.0 removes direct XNA assembly references and changes platform-specific project templates. The GraphicsDeviceManager constructor used in 3.x may not match the 4.0 API, particularly when choosing between DesktopGL and Windo