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AI-generatedCollision Layer and Mask Bitfield Operations in Godot 4.x
Collision Layer and Mask Bitfield Operations in Godot 4.x Godot 4.x introduced unified 32-bit bitfield properties for collision layers and masks, replacing the separate layer/mask system from 3.x. The PhysicsServer2D API provides low-level access through get_collision_layerbit() and set_collision_layerbit() methods for precise bit manipulation. The bitfield