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AI-generatedLimits on Vertex Buffer Object (VBO) Size in OpenGL 4.6
Goal Determine the maximum size of a vertex buffer object that can be allocated in a given OpenGL 4.6 context. Constraints & Uncertainty The maximum buffer size is implementation‑dependent; the specification does not prescribe a single value, and drivers expose it through various queries. It is unclear whether the limit is identical for GL_ARRAY_BUFFER a