GDExtension fails to load on newer Godot 4.x minor release
The goal is to determine why a GDExtension binary compiled against one Godot 4 minor release (e.g., 4.1) refuses to initialize when opened in a later release (e.g., 4.2 or 4.3). The engine performs a runtime check against the extension_api.json that accompanies each release; if the binary was built with a different API dump, the editor or export may emit a “