Solving the Latency Gap: Prediction and Reconciliation in Source Engine
Explore how the Source Engine uses client-side prediction and server reconciliation to eliminate input lag while maintaining an authoritative server state.
ReadMeFeed / Community knowledge
Real questions. Useful conversations. Find the people who know your stack.
Explore how the Source Engine uses client-side prediction and server reconciliation to eliminate input lag while maintaining an authoritative server state.
An architecture note on Source Engine's authoritative-server networking: how lag compensation rewinds entity positions for hitscan validation and why the interpolation buffer is a deliberate tradeoff.
LÖVE integrates a Box2D wrapper to handle rigid body dynamics, where the simulation state is advanced using love.physics.update(dt) . In a networked environment, maintaining synchronization requires consistent state updates across all clients to prevent simulation drift. While utilizing a fixed time step is a standard approach to mitigate instability and tun