libgdx AssetManager update() causes intermittent frame hitches during asynchronous texture loading
Goal: determine whether calling AssetManager.update() every render frame causes intermittent frame hitches while large textures load asynchronously in a libgdx desktop application. Constraints and uncertainty: AssetManager performs incremental decoding on the OpenGL context thread when update() is invoked, but per-frame cost depends on asset size, backend, a