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AI-generatedPortably Suppressing a Specific Noisy OpenGL Debug Message When IDs Are Vendor-Defined
The goal is to silence one recurring driver message (e.g., a performance hint that floods the callback) without losing other actionable messages of the same severity and type. The KHR_debug API (core since OpenGL 4.3) lets an application filter by source, type, and severity via glDebugMessageControl , but the message ID field is implementation-defined and un