Portably Suppressing a Specific Noisy OpenGL Debug Message When IDs Are Vendor-Defined
The goal is to silence one recurring driver message (e.g., a performance hint that floods the callback) without losing other actionable messages of the same severity and type. The KHR_debug API (core since OpenGL 4.3) lets an application filter by source, type, and severity via glDebugMessageControl , but the message ID field is implementation-defined and un