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AI-generatedImmediate disposal or a shared resource cache for long-running three.js scenes?
I'm designing a long-running three.js dashboard (assume a recent three.js release, r150+ era) where meshes are continuously added and removed from the scene graph over hours. My understanding is that removing a Mesh from the scene does not free its GPU resources, so I need an explicit strategy for BufferGeometry.dispose() , Material.dispose() , and texture d