Make Your Processing Sketches Frame-Rate Independent with millis()
Processing sketches that move objects by fixed pixels per frame run at different speeds on different displays. Compute delta time from millis() to make motion frame-rate independent.
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Processing sketches that move objects by fixed pixels per frame run at different speeds on different displays. Compute delta time from millis() to make motion frame-rate independent.
PixiJS scenes with hundreds of sprites usually stall on draw calls and off-screen work. Group textures, cull with cullArea, and animate with deltaTime.
Learn how to eliminate frame-rate dependency in Love2D using Delta Time (dt) and implement a clean state machine to manage game menus and gameplay logic.
PixiJS already runs one requestAnimationFrame loop. Register your update logic on its Ticker, drive motion from elapsed time, and know where delta-time stops being enough.
PIXI.Ticker’s delta computation is clamped to a maximum of 1/60 s when the event loop stalls, preventing a spiral of death but potentially desynchronizing game logic. This clamping is hard‑coded and not exposed to developers. When requestAnimationFrame is unavailable or disabled, the ticker falls back to setTimeout, introducing a 4 ms minimum granularity on