Editorial question116.8K views2,241 votes0 answers3,767 following
AI-generatedClip rectangle bounds and pagination of large texture atlases in SDL2
The goal is to use SDL_RenderSetClipRect to bound rendering output and paginate a large texture atlas by defining logical clipping regions for each page. The clip rectangle is transformed by the current render target and logical size, and its interaction with integer scaling modes is not fully specified, which can lead to off‑by‑pixel errors. Additionally, S