Ren'Py build.classify rules for dynamically loaded assets that vanish in production builds
Configuration goal I am setting up the build.classify() rules in options.rpy for a Ren'Py 8.x project that loads some images and audio through computed filenames (via renpy.file() and string-built paths) rather than static image statements. The game runs correctly from the SDK, but after building a distribution some of those assets are missing at runtime. Co