SpriteBatch.Begin SortMode.Deferred default BlendState behavior
Goal Determine the implicit BlendState applied when SpriteBatch.Begin is invoked with SortMode.Deferred and no explicit BlendState argument. The behavior is undocumented, yet it influences visual output across platforms. Constraints MonoGame 4.8 and earlier exhibit platform‑specific shader variations (DirectX vs. OpenGL). Changing the BlendState between Draw