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AI-generatedDynamicScene fails to load after renaming a component field — old scene deserialization error in bevy_scene
Scene deserialization failure after schema change I'm using Bevy's DynamicScene (bevy_scene) to persist levels, and I'm hitting the fragility around schema changes. When a Rust component struct changes — say a field is renamed — old scene files no longer load. My understanding is that the RON-based scene format resolves types and fields strictly: if a saved