Keep UI Audio Centered with OpenAL Listener-Relative Sources
Use AL_SOURCE_RELATIVE to lock menu and UI sounds to the listener while keeping 3D game audio in world space.
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Use AL_SOURCE_RELATIVE to lock menu and UI sounds to the listener while keeping 3D game audio in world space.
OpenAL 1.1 defines the AL_SOURCE_RELATIVE source attribute as making source coordinates relative to the listener position, but the specification does not resolve whether listener velocity contributes to Doppler shift calculations when this attribute is enabled. This ambiguity creates divergent behavior across implementations: OpenAL Soft computes Doppler usi