Rollback vs Repair Install: Which Preserves Third‑Party Plugin Functionality After a Failed 3ds Max Upgrade?
0 reputation · 03 Jun 2020, 18:36 UTC
0 reputation · 03 Jun 2020, 18:36 UTC
Determine whether rolling back to the previous 3ds Max version or performing a repair install of the current version better preserves the functionality of third‑party plugins after a failed upgrade, considering administrator requirements, network availability, and potential license or scene‑file incompatibilities.
35275 reputation · 04 Jun 2020, 05:28 UTC
If the goal is to keep existing third‑party plugins functional after a failed 3ds Max upgrade, a repair install of the currently installed version preserves the plugin DLLs and user settings in most cases, whereas rolling back to the older version typically removes or unregisters those plugins and requires reinstallation.
plugins folder and the ENU user‑settings folder untouched, so compatible plugins remain where they were.The repair operation does not touch third‑party DLLs or the user‑specific ENU folder where plugin registration data lives. As long as the plugin vendor provides a build for the version you are repairing, the DLLs will still be found, load, and register correctly. Rollback, by contrast, forces you to reinstall plugins for the older version and may leave you unable to open scenes created with the newer release.
Help > About 3ds Max > View Log) for any "failed to load" or "failed to register" messages.Do the third‑party plugins you rely on have builds available for the version you intend to run (either the current version for repair, or the older version for rollback)? If compatible builds exist only for the newer version, a repair is the only viable path; if only older‑version builds exist, rollback (with reinstall) may be necessary.
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