Vulkan and OpenGL Interoperability: Image Layout Transition Requirements
Shared Image Resource Management Integrating Vulkan with OpenGL via VK_KHR_external_memory and GL_EXT_memory_objects allows a single allocation to be bound to both a Vulkan image and an OpenGL texture. To ensure data consistency, the application must manage synchronization using VK_KHR_external_semaphore to order access between the two APIs. Layout Transitio