AssetManager load queue stalls at 75% progress
AssetManager load queue stalls at 75% progress In a libgdx project using AssetManager to load multiple textures asynchronously, the getProgress() method reports 0.75 and never reaches 1.0 even after repeated calls to update() . The AssetManager is initialized on the main thread, and update() is invoked inside the render loop. All assets are queued with load(